Despite a bumpy 2020 that included a worldwide VR headset shortage and a temporary decline in VR revenues, demand for VR content and headsets is growing. All of this time working, studying, and exercising from home has also piqued new interest in VR applications that can replicate and replace in-person experiences.
The promise of these new uses has attracted a who's who of high-profile tech companies—including Facebook, Apple, Google, Samsung, Microsoft, Sony, Valve Corporation, HTC, Qualcomm, Panasonic, and Lenovo—all reportedly ramping up research and development investments and potential new product offerings. As a result of this activity, we expect 58.9 million people in the US will be using VR at least monthly by the end of this year via any device. By 2023, this will rise to 65.9 million users.
Growth in the VR market has historically correlated with the introduction of more affordable, higher-quality headsets and compatible content. In recent years, innovative headsets have...
| Report Preview * This chart and data were pulled from US Virtual and Augmented Reality Users 2021 by Insider Intelligence. Purchase the report below for $1,995 for immediate access. | | Despite a bumpy 2020 that included a worldwide VR headset shortage and a temporary decline in VR revenues, demand for VR content and headsets is growing. All of this time working, studying, and exercising from home has also piqued new interest in VR applications that can replicate and replace in-person experiences.
The promise of these new uses has attracted a who's who of high-profile tech companies—including Facebook, Apple, Google, Samsung, Microsoft, Sony, Valve Corporation, HTC, Qualcomm, Panasonic, and Lenovo—all reportedly ramping up research and development investments and potential new product offerings. As a result of this activity, we expect 58.9 million people in the US will be using VR at least monthly by the end of this year via any device. By 2023, this will rise to 65.9 million users.
Growth in the VR market has historically correlated with the introduction of more affordable, higher-quality headsets and compatible content. In recent years, innovative headsets have... | | Other Related Reports | The coronavirus pandemic led to an increase in gaming usage and viewership of gaming video content (GVC). This resulted in heightened monthly usage... ACCESS FULL REPORT | Livestreaming has gained newfound relevance amid the ongoing coronavirus pandemic. Viewership has grown across... ACCESS FULL REPORT | | | To learn more about Insider Intelligence and our Technology coverage, click below and fill out the form, and a member of our team will be in touch with you. | | | |
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