MONTH IN REVIEW: This month in review focuses on both March and April. A lot of exciting new things have been added and there's even more to come! The main focus was getting Tabletop Simulator updated to Unity 5 and it has been a great success thus far. Thanks to everyone who helped us beta test! We also added a lot more functionality to scripting and enabled support for external editors. Update v7.0 was the big one as it was the one where we made the full switch over to Unity 5 after having it on the beta branch for a couple of patches. Upgrading to Unity 5 improved: -
Overall performance improvements -
Physics stability and performance -
Objects will no longer go through each other -
Optimized many scripts for improved performance -
Loading objects is much faster -
No more hard locks when cleaning up tons of objects -
Stutter reduction from optimizations -
Joints are much more solid and don't jitter like before -
Greatly improved the accuracy of auto raise -
Zones (Hidden, Lua, etc.) are now much more reliable -
Increased the number of objects that can be selected / grabbed from 64 to 128 There are still a few limitations like the touch input not working properly, the tablet for linux users not working and concave/nonconvex colliders only working for locked objects. We added compound colliders which can be used to make an object have concave collision by separating the collider into multiple meshes in one .obj file. Compound colliders are only supported when non-convex is not checkboxed. Hand Zones have also improved let you use the entire width of the hand allowing for massive hands. ------------------------------------------------------------------------------------------------------- Update v7.1 brought in a brand new file browser to easily import files from your computer into your games to create custom content. This vastly improves the custom content allowing you to create and keep everything in game. You can choose from using Steam Cloud to import files or your local files. The Joints Tool has also been improved so that the object that it is jointed to is now highlighted in a dark pink. The Joints menu will now be initialized with the value of the current joint. There are a lot more great features and improvements to come! |
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